# Entity Counting System

Published 2024-05-13

Plugin version: v1.0.5
Last documentation update: 05/13/2024

# Plugin activation

To enable the plugin using Blueprint, follows the 4 steps and the restart your editor.

To enable the plugin using C++, add the plugin module name in your public dependencies like following the code.

public PluginSandboxProject(ReadOnlyTargetRules Target) : base(Target)
		PublicDependencyModuleNames.AddRange(new string[] { ..., "EntityCountingSystem"});
		// ...