#
Entity Counting System
Details
Plugin version: v1.0.5
Last documentation update: 05/13/2024
#
Plugin activation
To enable the plugin using Blueprint, follows the 4 steps and the restart your editor.
To enable the plugin using C++, add the plugin module name in your public dependencies like following the code.
PROJECT.Build.cs
public PluginSandboxProject(ReadOnlyTargetRules Target) : base(Target)
{
//...
PublicDependencyModuleNames.AddRange(new string[] { ..., "EntityCountingSystem"});
// ...
}